# Sage Interactions - Geometry

## Intersecting tetrahedral reflections

by Marshall Hampton. Inspired by a question from Hans Schepker of Glass Geometry.

```p1 = Polyhedron(vertices = [[1,1,1],[1,1,0],[0,1,1],[1,0,1]])
p2 = Polyhedron(vertices = [[1/3,1/3,1/3],[1,1,0],[0,1,1],[1,0,1]])
p12 = p1.union(p2)
p3 = Polyhedron(vertices = [[0,0,1],[0,0,0],[0,1,1],[1,0,1]])
p4 = Polyhedron(vertices = [[2/3,2/3,1/3],[0,0,0],[0,1,1],[1,0,1]])
p34 = p3.union(p4)
p5 = Polyhedron(vertices = [[1,0,0],[1,0,1],[0,0,0],[1,1,0]])
p6 = Polyhedron(vertices = [[1/3,2/3,2/3],[1,0,1],[0,0,0],[1,1,0]])
p56 = p5.union(p6)
p7 = Polyhedron(vertices = [[0,1,0],[0,0,0],[1,1,0],[0,1,1]])
p8 = Polyhedron(vertices = [[2/3,1/3,2/3],[0,0,0],[1,1,0],[0,1,1]])
p78 = p7.union(p8)
pti = p12.intersection(p34).intersection(p56).intersection(p78)
@interact
def tetra_plot(opac = slider(srange(0,1.0,float(.01)), default = float(.25))):
print opac
p12r = p12.render_wireframe()+p12.render_solid(opacity = opac)
p34r = p34.render_wireframe()+p34.render_solid(rgbcolor = (0,0,1),opacity = opac)
p56r = p56.render_wireframe()+p56.render_solid(rgbcolor = (0,1,0),opacity = opac)
p78r = p78.render_wireframe()+p78.render_solid(rgbcolor = (0,1,1),opacity = opac)
ptir = pti.render_wireframe()+pti.render_solid(rgbcolor = (1,0,1),opacity = .9)
show(p12r+p34r+p56r+p78r+ptir, frame = False)```

[attachment:tetrareflect.png]