Differences between revisions 25 and 31 (spanning 6 versions)
 ⇤ ← Revision 25 as of 2012-05-09 03:13:22 → Size: 18407 Editor: jason Comment: ← Revision 31 as of 2013-11-25 10:10:20 → ⇥ Size: 18496 Editor: pang Comment: Deletions are marked like this. Additions are marked like this. Line 12: Line 12: p12 = p1.union(p2) p12 = p1.convex_hull(p2) Line 15: Line 15: p34 = p3.union(p4) p34 = p3.convex_hull(p4) Line 18: Line 18: p56 = p5.union(p6) p56 = p5.convex_hull(p6) Line 21: Line 21: p78 = p7.union(p8) p78 = p7.convex_hull(p8) Line 92: Line 92: _int_u = input_grid(1, 2, default = [[0,pi]], label = 'u -interval'),       _int_v = input_grid(1, 2, default = [[-pi,pi]], label = 'v -interval')): x_int_u = input_grid(1, 2, default = [[0,pi]], label = 'u -interval'),       x_int_v = input_grid(1, 2, default = [[-pi,pi]], label = 'v -interval')): Line 96: Line 96: int_u = _int_u[0]    int_v = _int_v[0] int_u = x_int_u[0]    int_v = x_int_v[0] Line 144: Line 144: # second interact }}}Second interact: now we draw the geodesics{{{#!sagecell Line 246: Line 251: {{{ {{{#!sagecell

# Sage Interactions - Geometry

## Intersecting tetrahedral reflections FIXME

by Marshall Hampton. Inspired by a question from Hans Schepker of Glass Geometry.

## Evolutes

by Pablo Angulo. Computes the evolute of a plane curve given in parametric coordinates. The curve must be parametrized from the interval [0,2pi].

## Geodesics on a parametric surface

by Antonio Valdés and Pablo Angulo. A first interact allows the user to introduce a parametric surface, and draws it. Then a second interact draws a geodesic within the surface. The separation is so that after the first interact, the geodesic equations are "compiled", and then the second interact is faster.

Second interact: now we draw the geodesics

## Dimensional Explorer

By Eviatar Bach

Renders 2D images (perspective or spring-layout) and 3D models of 0-10 dimensional hypercubes. It also displays number of edges and vertices.

## Crofton's formula

by Pablo Angulo. Illustrates Crofton's formula by throwing some random lines and computing the intersection number with a given curve. May use either solve for exact computation of the intersections, or may also approximate the curve by straight segments (this is the default).

## Banchoff-Pohl area

by Pablo Angulo. Computes the Banchoff-Pohl "area enclosed by a spatial curve", by throwing some random lines and computing the linking number with the given curve. Lines not linked to the given curve are displayed in red, linked lines are displayed in green.

interact/geometry (last edited 2019-11-15 08:20:36 by chapoton)