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| by Pablo Angulo. Computes winding number as an integral, and also as a intersection number with a half line through the origin. | by Pablo Angulo. Computes winding number (with respect to the origin!) as an integral, and also as a intersection number with a half line through the origin. |
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| arrow((x(0),y(0)), (x(0) + xp1(0), y(0) + yp1(0))) ) | arrow((x(0),y(0)), (x(0) + xp1(0), y(0) + yp1(0))) + point2d([(0,0)], color = 'black', pointsize = 70)) |
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Winding number of a plane curve
by Pablo Angulo. Computes winding number (with respect to the origin!) as an integral, and also as a intersection number with a half line through the origin.
